Ghost of Tsushima Iki Island imagines a more manageable open world game

Ghost of Tsushima was one of my favorite games of 2020. I was surprised by his exciting story, his deceptive combat and his exceptional sense of style. In particular, it presents one of my favorite open worlds in games. It is visually impressive with a seemingly unlimited amount of colorful landscapes to admire. It is the rare open world game in which I never wanted to travel fast.

Like most games of this genre, it can also be exhausting. The first time I opened the map screen and saw how big the island was Tsushima, I felt like a burden. I knew that I would probably be locked up in a 50-hour commitment if I wanted to take the game until the end. At the end of the game, the map would be full of hundreds of small icons, completing the total execution time with an endless list of pending activities. Patting a fox became a delicious task to a domestic task after my twentieth time, and I still had 30 more.

So imagine my relief when I turned on Ghost of Tsushima: Director’s Cut and we went up to the new DLC of the game. It has a new history set on Iki Island, a smaller and compact location than the extensive tsushima. After a few hours of play, I found myself wishing that more open world games will be reduced to their size.


Ghost of Tsushimala Iki Island expansion is included in the new Director’s Cut of the game. It is a species of optional narrative interlude that fits directly into central history. After a certain point in the main game, Jin can sail to Iki Island, where he discovers that a shaman named El Eagle is unleashing a mysterious poison over the people of Iki. It is an autonomous story that takes the players to a completely new location that is only a little smaller than the Tsushima start area.

This is not new for the downloadable content of open world games. It is the same strategy after the launch we have seen with games such as Sony Horizon Zero Dawn, which added a northern icy area to its map for the FROZEN WILDS expansion. Assassin’s Creed Valhalla has just taken his Vikings to France for his DLC Siege of Paris. Often, it is a way for developers to deliver more content by mixing existing assets and activities, placing them in a newly unexplored map that contains some new tricks.

Iki Island does not feel very different from Tsushima in terms of design, but it is more manageable to explore. Unlike my time in Tsushima, I never felt overwhelmed during my stay at Iki. In four hours, he had revealed a little less than half of the map with new points of interest that appeared at a constant rhythm. I was able to try a handful of new activities, such as a flute minigate with movement control and archery contests, each of which is only repeated a small handful of times. Nothing threatened to stay longer than welcome. I felt that I could really do and see everything on Iki Island in a reasonable period of time, which was a relief coming from a game like Assassin’s Creed Valhalla, who feels melancholy big.

That smaller world completely changed the way I interacted with the game. It did not spend hours jumping between the icons on the map, believing them obsessively from my list of pending tasks. Instead, I was playing at a more slow pace. I approached the story in a way that felt narratively correct, without disappearing in the critical points of the plot to spend hours in a busy job. I found myself taking more time to admire the environment and immerse myself in all the beautiful colors, stopping me to smell the flowers, you could say.

It is an experience similar to the one I had playing Marvel’s Spider-Man: Thousands Morales. The title of Superhero is a kind of adventure parallel to its predecessor, with an 8-hour execution time. Complete 100% It only takes about 18 hours compared to 35 or more needed to obtain a platinum trophy at Marvel’s Spider-Man. Extra hours did not add much to the latter, just more repetition. On the contrary, thousands of morals is a more elegant adventure that contains the same emotions to launch a cobweb without mental swelling.

I would love to see more open world games that look like Miles Morales or the expansion of Iki Island, although I understand why we do not. Gender is designed to keep players hooked with a lot of content. Those who only play a few games a year want to make the most of their money and that is just considering that new AAA games often cost $ 70 now. On the other hand, the commitment of time may be your own problem, especially for players who find that their free time decreases with additional age or responsibilities. It is difficult to find a midpoint between those two needs; Ultimately, not all games or genres can satisfy all needs.

Even so, the expansion of Iki Island shows that a compact game of open world is possible. The format works as well for an experience of 10 to 12 hours as for a 60 hours. All seals that make Ghost of Tsushimalas Base adventures so special are there; Think about it as a finely selected tasting menu instead of a free buffet. Both can fill you up, but it is likely that only one makes you feel bad if you try to pluck everything.

Ghost of Tsushima: Director’s CUT is now available at PS4 and PS5. Those who possess the base game and only want Iki Island expansion can update it for $ 20.

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