[Results] Introduction of game disease code, shooting social stigma
If the game disorder disease code is introduced without conflict adjustment in Korea, the game industry damage is estimated to reach 8.8 trillion won and social costs will reach 1.6 trillion won. This study is one of the three studies conducted by the Public-Private Council on the Introduction of Domestic Disease Code, a Game Disorder Disease Code. The other two studies were released on the 15th.
According to a report published by the Korea Creative Content Agency on the 24th, the ripple effect of the introduction of the disorder disorder codes of the game, the game industry experts were very concerned about the change of social perception caused by the introduction of disease codes. The so-called stigma effect. Experts feared that the negative perception of game users would spread through the social stigma effect caused by the introduction of the disease code. In addition, the game industry was worried that it would be recognized as a disease provider.
Medical experts said that there are few adolescents who come to the hospital or center only by game problems, and the disease code is not significant. In addition, the positive aspect of the introduction of the disease code is expected to study more systematic and professional treatment for the disease.
Medical experts pointed out that within the current system, it is difficult to secure national statistical data for game use disorders, and even in the short term, it is necessary to introduce disease code in the long run.
In the field of education, students, parents, and teachers commonly pointed out concerns about stigma effects. In the case of adolescents, it could cause conflict between peer groups and parents, and feared that it could cause a greater problem of stigma effect in reducing game use time.
Social and cultural experts pointed out that the introduction of the disease code is likely to cause not only the shrinking of cultural enjoyment, but also the creation of creation. ‘Culture addiction’ is different from material addiction or act of poisoning, and the game and immersion are also a kind of productive and creative-oriented addiction. This eventually undermines the motivation of our society. Furthermore, he added, It can cause side effects that crimes the creation itself.
The researchers predicted that the entire industry will be reduced by 20% in the first year after the introduction of the disease code, and about 24% will be decreased by about 24% next year. If the total game industry is assumed to be 20 trillion won, it is estimated that the game industry will occur in the first year of introduction, about 4 trillion won, 4.8 trillion won in the second year, and 8.8 trillion won for two years.
According to the results of the study, if the average sales of the game industry decrease by about 20%, the gross production reduction effect is estimated at W5.619.2bn and the employment opportunities to reduce 36,382 are estimated to be 36,382. If the decrease of about 44% over two years, the gross production reduction effect was 12.36 trillion won, and the opportunity for employment was reduced to 8,39.
In addition, 897 of the respondents opposed the introduction of the disease code, and the average payment was 32,420 won. Based on this, social costs for the introduction of the disease code were calculated at about 1.6 trillion won. There were 963 respondents in favor of the introduction of the disease code and the average payment amount was 31,086 won. The social costs for the introduction of the disease code were calculated at about 1.6 trillion won.
The researchers also pointed out legal problems with the introduction of the disease disorder codes. If the disease code is introduced, it is recognized that the use of game use, and the game production and distribution itself, leads to a failure of public hygiene, or causes the risk of the same. It will be significantly influenced by the existence, and there is a possibility that even if the state promotes the game industry promotion policy, it is likely to be frustrated or limited to the scope.
The researchers analyzed and unveiled the introduction of the disease code from a macroscopic point of view. △ If the disease code is introduced without conflict adjustment, the game industry damage up to 8.8 trillion won, social cost 1.6 trillion won △ Social expenses 1.6 trillion won △ The game industry damage when the disease code is introduced after conflict adjustment It was estimated that the social costs were 0.8 trillion won △ after the conflict adjustment.
The researchers say that if they try to introduce disease codes without interventional intervention, the economic social cost is the highest. We will have to make efforts.
This study is conducted by Jeonju University Industry-Academic Cooperation Group and the head of the Future Convergence University is the head of the Future Convergence University. The researchers said there was a limit that did not deal with all disputes from a micro perspective. In this study, the fertilization of the introduction of the disease disorder codes did not discuss.